GAC

GAC SET MANOEUVRE Beschreibung 

Die Liste der Set-Manöver für GAC umfasst 20 Manöver mit einem maximalen K-Faktor=8.0 (siehe unten).

Der Teilnehmer oder sein Helfer (Caller) muss den Namen sowie Start und Ende jedes Manövers ankündigen. Alle Kunstflugmanöver beginnen und enden mit einem geraden und ebenen Flug von mindestens 10 Metern Länge parallel zur Flightline (Judges and Safty line). Alle stationären Manöver beginnen und enden mit einem Schweben von mindestens 1 Sekunde, wobei der Hubschrauber parallel zur Flightline oder parallel zur Centerline steht. Alle Manöver (auch der Ein- und Ausflug) sollten symmetrisch zur Mittellinie (Centerline) durchgeführt werden.

Die Zeichnungen veranschaulichen die Manöver, im Streitfall hat der Text Vorrang vor den Zeichnungen. Alle Manöver können auch entgegen der in den Zeichnungen angegebenen Richtung geflogen werden.

Hier werden für die Klasse GAC nur die Figuren mit dem maximalen K-Faktor = 8.0 aufgeführt. In der GAC Klasse werden im Wettbewerb vom Teilnehmer 5 Figuren Ausgewählt.

1.1 Double Immelmann K=4.0

MA performs a half inside loop immediately followed by a half roll to upright flight. After a straight flight of about 20 meters MA performs a half outside loop, again immediately followed by a half roll to upright flight.


1.2 Double roll backwards K=4.5

MA enters in upright backward flight and performs two consecutive axial rolls.


1.3 4-point roll K=4.5

MA enters in upright forward flight and then performs 4 quarter rolls, separated each by a recognizable straight segment of the same duration.


1.4 Outside loop with half rolls K=5.0

MA performs a half roll to inverted flight, followed by a recognizable straight segment and then enters an outside loop (upward). After the loop, MA flies another recognizable straight segment, followed by a half roll to upright flight.


1.5 Inverted horizontal eight K=5.0

MA enters in inverted forward flight parallel to the judges’ line, performs a 90°-turn to a straight flight above the centre line and then performs a horizontal eight, consisting of two 360° circles.


1.6 Backward knife edge pirouette K=5.5

MA enters in upright backward flight, transitions to a slight ascent (max 15°) and performs a quarter roll. After a recognizable straight segment MA performs a 360°-pirouette, followed by another straight segment and a quarter roll in opposite direction to the first to upright backward flight.


1.7 Four pushed half flips K=5.5

MA hovers in upright position, then performs four half pushed flips (forward) each separated by a hovering of 2 seconds. MA maintains its position during the manoeuvre.


1.8 Tic-toc (Metronome) K=6.0

MA hovers and then is rotated (Nose up) about 135°. It then starts rotating alternately about the lateral axis by about 90° forward or backward. Both 45° positions have to be reached at least three times. The tail rotor stays almost in the same position during the manoeuvre.


1.9 360°-turn with roll K=6.0

MA enters in upright forward flight and performs a quarter (inside) loop to a vertical climb. Just before the stall, MA performs a 360°-pirouette to a vertical (backward) dive, followed by another quarter (inside) loop to upright flight and an axial backward roll.


1.10 Backward loop  K=6.5

MA enters in upright backward flight and performs an inside loop with the tail always pointing in flight direction.


1.11 4-point roll backwards   K=6.5

MA enters in upright backward flight and then performs 4 quarter rolls, separated each by a recognizable straight segment of the same duration. The tail of the MA always points in the flight direction.


1.12 Inverted backwards horizontal eight   K=7.0

MA enters in inverted backward flight parallel to the judges’ line, performs a 90°-turn to a straight flight above the centre line and then performs a horizontal eight, consisting of two 360° circles with the tail always pointing in flight direction.


1.13 Rolling circle   K=7.5

MA performs a horizontal circle while it performs consecutive axial rolls. MA speed, rolling rate and the radius of the circle should be constant.


1.14 4 rainbows with half rolls  K=7.5

MA performs a rainbow (a semicircle with the lateral axis always vertical to the flight path) to a recognizable stop, then a stationary half roll to another stop. Then it enters another rainbow to a stop on the position of the start of the manoeuvre, followed by another half roll and continues like that, until four rainbows and four half rolls are completed.


1.15 Funnel  K=7.5

MA enters in inverted flight and performs a quarter pirouette. MA then performs three superimposed circles in lateral inverted flight with the rotor disk tilt at least 45 degree from a horizontal plane. The diameter of the circles should be at least 10 meters.


1.16 Snake K=8.0

MA enters in upright backward flight and then describes a sinuous line by alternately performing upright and inverted circle segments of equal diameter and length. There should be at least four complete circle segments and the length of the manoeuvre should be at least 50 meters.


1.17 Triple pirouetting flip    K=8.0

MA hovers and then starts pirouetting. At the same time or after one pirouette the MA starts to flip three times while it continues to perform pirouettes. There should be at least one pirouette during each 360° flip (2 pirouettes are shown in the drawing). Both rotations should have a constant rate and the MA maintains its position during the manoeuvre.


1.18 Cuban eight backwards     K=8.0

MA enters in upright backward flight and performs a 5/8 inside loop to a 45°-descent. It performs a half roll, followed by a ¾ inside loop and another half roll in 45°.descent. MA then finishes the first partial loop to upright backward flight. The tail of the MA always points in the flight direction.


1.19 Pirouetting loop  K=8.0

MA enters in upright flight and starts performing pirouettes. Then it performs an inside loop while constantly rotating about the yaw axis. During the loop there have to be at least 2, max 6 pirouettes. The pirouettes should be distributed equal on the loop.


1.22 Double 4-point Tic-toc   K=8.0

MA hovers and then is rotated (Nose up) 135°. It then starts rotating alternately about the lateral axis for about 45° in each direction. Both 45°-positions have to be reached one time (ie one tic-toc) and then the MA performs a quarter pirouette. It performs another tic-toc in this position, then again performs another quarter pirouette and so on, until it performed two complete pirouettes while executing tic-tocs. The quarter pirouette can either be performed just when the model reaches one of the 2 end positions, or integrated in the movement back, before the next tic-toc is performed.